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“Where in the World is Janet Cardiff?”

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During the previous studio discussion, I wanted to explore the intensity of information that comes with the sound walk; Janet Cardiff’s voice, her background environment versus my own voice and background environment. I recalled the 90’s kids programme called “Where in the World is Carmen Sandiego?”. I realised there are big similarities between the sound walk and that TV programme. The children on that show were given descriptive information to identify where Carmen Sandiego is at and similarly, Janet Cardiff does that with the audio walk. She almost tries to direct you to find her or trace where she is going. In doing so however, you would need to segregate what is fiction from fact.

Identifying what is a “lie” in the audio as to what is real as you are walking along the route. I find this overlap interesting as there is a duality that informs one another, or more directly, feeds off one another. The initial sketch is trying to decipher the pieces of information by mapping action words versus descriptive ¬†words to unravel the mystery of the missing audio narrator. I have not concluded on it yet but I think this is a good start in mapping information and its intensity within the audio timeframe. I wish to explore further on how I could map and gauge intensity as a defining design element for the drawing.


 

One thought on ““Where in the World is Janet Cardiff?”

  1. We really thought this was a great mapping of the walk that starts to grapple with the complexity of the walk in terms of its characters, objects, timings etc – it feels like you are chasing the narrator and attempting to locate her by using verbs and adjectives as the coordinates instead of numbers. The reference to the TV show and your ability to already start thinking of it as a narrative are to be commended – great start! It seems like you are already drawing in textures behind your text map but it would be nice to add a spatial layer to contextualise the coded information you have collected. Refer to the drawing shown on Tuesday (posted earlier today on the blog) of the recreated robbery, where text and space work together to communicate an event. We’re looking forward to seeing how this develops!

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