Object of Intrigue-Iteration 1…to be continued

I wanted to create a visual narrative which could express the elements which make up Coade Stone not just materially but holistically.   The Founder; the Sculptors; the Architects; the Modelers; the Designers; the materials; the catalogue; the show room; the manufactory, the parts which make the whole!

IMG_5177 IMG_5178 - Copy IMG_5179 IMG_5180 IMG_5197      raw materials                 mould front             mould side

The walls surrounding the object in the final iteration would be translucent allowing you to seeing through the layers of activity and beyond to the final product.  The column although in reality is of structural importance, in this instance it becomes invisible, allowing the ‘object of intrigue’ to become the focus.

The figure at the present time is not the final product, I will be looking further into the process and narrative to develop a design which encapsulates the journey not just of the object but of its narrative and the mind maps through time which lead to their commission.

For inspiration I will be looking at the Pasticcio within the courtyard of the Soames Museum, and the  artwork of Pablo Bronstein which combines contemporary visual narrative with neo-classical architectural re-iteration.


Soames Musuem-Pasticcio          Pablo Bronstein – A is Building B is Architecture and Pair of Sugar Casters

One thought on “Object of Intrigue-Iteration 1…to be continued

  1. Your project is taking on the register of a mystery – push that and surprise the reader / viewer with some of your outcomes. Think about the twists and turns in a mystery – is there a false lead, a clue that is staring us right in the face but we somehow miss? And who or what could the protagonist be among the players you have identified: ‘The Founder; the Sculptors; the Architects; the Modelers; the Designers; the materials; the catalogue; the show room; the manufactory,’
    We like how you are interested in revealing all the embedded narratives within the object but perhaps this should somehow be the object itself instead of information printed onto a plinth of sorts? The totem object has promise because it could allow you to do that while breaking with the purely figurative. The encased object is interesting since you could craft the object itself and use the casing to conceal/ reveal/ and annotate it. All the ideas are there in your studies and references – they just need to be pushed further. Similar to your drawing that is now a board game which places the user in the shoes of the protagonist, how do you do the same with your object and allow the viewer of it to feel the same way you did, with a need to decode its many meanings – the difference being that this time they will all be present in the object on closer examination.
    At this stage you should combine making with the designing of the totem object as you might find some solutions more suggestive of the richness of your project narrative than the glass panels. And interrogate how Bronstein embeds a story in his objects. Keep going for Tuesday!

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