Post Crit & Feedback

The obvious mistake I did was not showing the assignments/works that have done from semester 1 which leads to the subsequent ideas and I didn’t explained properly and somehow,  the whole idea didn’t even cross the table and I end up confused myself. (lol. Too nervous I guess)

So how to go from here. Few things mentioned from the feedback are about;

  • experience the museum in motion (the moving train and there’s sort of advertisements/something flashes)
  • what about cars travelling (do they stop, etc)
  • bridge turns into a giant instrument itself
  • bridge as a place to escape from busy city and to spend the night watching the beautiful skyline and the moon (moments, memories)
  • to make space buffer from noise (sound buffer)
  • what are the secrets of the bridge (how to reveal the secrets)
  • ‘communication of sound’
  • the linearity and horizontal elements
  • get the cable car/railway track back (could be there’s an increasing issues in transportation in the future)
  • weaving strings to tie back the ‘language’ between the bridge, sound and museum


I am fully aware of the trickiness of the topic Sound itself. But there’s always different approach to it. I just had to go back to the Cardiff’s audio again and remind myself of what actually interested me at the time and trying to get it connected to the mapping and the device. I have to get off the digital collage a bit (though it’s the quickest way to get the idea across) and draw the sound. Before, I was a bit reluctant to do it cause I wasn’t quite sure of what sound should I draw. Cause at first, we had the Cardiff’s audio. And this time, I guess, it’s the sounds of the bridge (sound of water, the wind that makes the bridge vibrate, when vehicles crossing it, pedestrians, cyclists, sounds of the city) and perhaps, get to the point of symphony of the all the sounds combined in a drawing. (I don’t know this is the way to do it)  So I’ve looked into Iannis Xenakis again (example given from our first meeting to listen to the audio)



xenakis mycenae-alpha score

Xenakis sketch for the Phillips Pavilion of 1958.

Xenakis sketch for the Phillips Pavilion of 1958

Iannis Xenakis, computer generated compositional drawing excerpt for Mycena-Alpha (1978)

Iannis Xenakis, computer generated compositional drawing excerpt for Mycena-Alpha (1978)

I haven’t drawn anything yet. But will do.

In Taiwan, a friend told me that since they have lots of big mountains so they built lots of tunnels through it for cars and fast train. They use sort of a magnetic system that can tune in certain radio frequency and gives off like announcement or warnings the speed you’re supposed to be in or is there any traffic inside the tunnel. Which kinda makes you more aware of the surrounding of being in a tunnel, so makes you slow down. I haven’t figure out if this can be related or not but I can still continue to search about it.



Other things on my mind are, the real theme behind it. The narratives that drive the museum as in how people can really experience it and mapping it out. I’m thinking of the issues or the lifestyle of new york people that basically lives on these noises of the city and they keep looking out for ways to release their stress either by creating more noise, get lost in it or go somewhere a bit quieter with nice view and seatings area. Well I’m not quite sure how this is going but I’m just trying to find different approach to this to strengthen the idea since carrying the idea of sound solely is hard.

And then, am still thinking about how to reveal the secrets of the Brooklyn bridge. Revealing it through sounds could be interesting but the how is still uncertain and to experience it in terms of museum. So I’m just looking at other bridges like the one in Paris (with ornaments, etc) or the one in Bath or Bristol.

Clifton Suspension Bridge, Bristol


Pulteney Bridge (wondering about the spaces (with windows) that acts as the connector. Accessible by public or private ownership?)

And also the bridges’ tower. If there’s anything I can extract from the use of it either to climb to the top of it, the experience, different sound from the wind, views, etc.

And yes, for now, I’m still figuring out the missing points in between after the crit feedback. Still searching for ways to tie everything back along with the previous assignments of mapping and the device.

It was a constructive crit session, indeed.

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