I tried on 3D form for the sound spaces but took too long. So I decided to progress it from section drawing first (for first trial) in order to see the flow between spaces. The indicated texture on the drawing is what preferred for the project. Spray concrete and carbon fibre for funnel (suggested). Last Tuesday, I only explained the main sound space hanging next to bridge but didn’t explain the smaller spaces that connected from the main space as well. These smaller spaces are the kind of spaces that I wanted the user to experience the sound within their own individual spaces (to enjoy the scenery and at the same time feeling unaware of actually being on brooklyn bridge but dont seem to be on it, while listening to maybe familiar but unrecognised sound) These spaces can have different sizes to accommodate different number of visitors. These spaces are somehow can filter the main, loudest sound that come from the funnels from the main space and can experience that by walking from on space to another (big, small, smaller) Somehow, listening to the noise for few hours with reverberation in that spaces can lead to some uneasiness to the listeners but I dont think the users will stay there that long. Hence, with the chosen sound element from the bridge and the sound of the water are chosen carefully (as well as the length of the funnel and size of the space). I understand that the access route are to be designed properly and also the funnel. (I got so much to do on the detailing part)
It’s unfinished drawing, will update more on the funnels and spaces. Hopefully on 3D and detailed section drawing. Currently I’m taking a bit of time on only 1 sound space. I’m still thinking if I have the time to do another sound space. I would really appreciate suggestions which you think is best to do at this point. Or I can focus only on this one and make it more detailed to portray the project idea. A different diagram will follow to explain how the sound travels inside the spaces.