My project is about…
Perception and spaces becoming spaces by chance through a process of decay and deterrioration. These key ideas have arrived at an interest in the ability to shift vision/ perception to identify opportunities for dwelling where there are not otherwise seen.
1.) Intro Brian Dillon
- Essay about Dungeness
- Without the pressure of restricted space in Dungeness- ‘decommissioned structures or ruins are just left’
- Black redstart ‘A lover of last centuries obsolete, abandoned and blasted places’ – mascot for an exploration of Dungeness
- Connoisseur of ruins
2.) 2nd Mascot- Derek Jarman
- film director
- diagnosed with HIV which prompted his move to Dungeness
- Moved to prospect Cottage in the mid eighties
3.) Making connections between the two mascots of Dungeness
- Why did each choose to live there
- Each were ‘building their nest’ out of the existing landscape of Dungeness
4.) Why does the redstart choose to live there?
- 4 main reasons why they shun our garden sheds
- proximity to open water
- rubble rich wastelands
- tall complex structures
- ledges and holes
- english landscape
- films set
6.) How does each habit the site?
- birds voids, movement
- Derek- Prospect cottage- house in a preserved state- but what if it were left to decay?
7.) Modes of seeing
- as it begins to decay, cottage becomes less visible to derek but more visible to the bird as voids are revealed.
- analysis of existing decay – fisherman’s cottage
- replicating decay through drawing prospect cottage
- Rachel Whiteread- casting the void
9.) Exploded drawing
- how each part of the building decays over time
10.) A Shift in Ownership
- As decay takes over, nature is let in
11.) Derek Jarman’s Garden- represents the opposite of decay
Phase 1: Accidental Gardening
Phase 2: Beachcombing for treasures
Phase 3 Formality/ Informality
Phase 4: Pharmacopeia- As Derek fades, his garden begins to flourish- Transfer of ownership
- Proposal of a memorial is not quite right
- Perception of spaces through deterioration – a dwelling for who? Derek?
- Good attention to the detail of understanding Derek- follow this process to design the cast- the 4 phases of the garden
- What if Derek was conceptually a better architect than me?
- Build a wall- the follow his process (stacking, removing etc) and experiment an outcome. Blue print for traditional wall but unconditional treatment of it. How to reveal voids as an opportunity.
- Redstart- like magpie, gathering objects- use this as a process
- Think about time based drawing
- Can the proposition look at Bernard Tschumi to make a memorial structure- time based creative structure
- Gordon Matta Clarke- tactile cutting into paper- make paper tearing portfolio with more intent
- Duchamp and Kisler drawing- tearing
- Work at multiple scales
- Don’t discard memorial- but validate
- Where is the project leading? *What does memorial mean? What aspect of memorial do you like?