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Scale comparison

The drawing below shows the underground structure in various scales. Different scales provide different intensity of spatial experiences for the user which could create a hierarchy of space that responds to the user needs of space. To establish the needs of a specific user The protagonist: A man who owns a house in Dungeness for…

Lost Art

The ‘Gallery of Lost Art’ is a collection of art that no longer exists or decays etc. It can be found here with videos and texts produced by the Tate and Channel4.: http://galleryoflostart.com/ There are many of the artist and architects that have been mentioned in the tutorials such as Racheal Whiteread and Lucian Frued….

Space extension

This week’s progress New spaces are crucial for individuals/occupants who expect a family expansion as time goes by. Underground extension is an opportunity to discover new spaces in Dungeness (while relocating burrowing animals). The timeline of underground extension:     To condense a large programme into this minimal footprint (within existing house perimeter): Negative space cut-out model:      …

water-flowing-in-1

Time-based drawings – some examples

Here are some examples of time-based drawings as each of you prepare your versions specific to your ongoing investigations and proposals for Dungeness. These are some historic examples we showed last year: http://ds7.osa.digital/index.php/2015/09/23/representing-time-some-historical-examples/ and some contemporary examples: http://ds7.osa.digital/index.php/2015/09/25/representing-time-some-contemporary-examples/ (you can click on them to view them at a larger scale. These are some examples from student projects: And…

Lewis_JanCrit

The following were the questions asked with some responses made by myself. I want to wrap a few loose ends up, reformat some work, look at colour and start a time dependant drawning for next Friday.   What happens with the ruin? The ruin is the final state of the process, which allows the transient…

Post Crit Musing – Oliver

An interesting crit which was let down by my engineering routes. I really enjoyed my conversation with Max, and he had some valid points from which I have reflected. For next Friday I will have 3 large Act drawings of extreme interventions and potentially some illustrations. The format did not pay off but will be…

Post crit — to do list

Comments from crit: rethink the three paths don’t be too sensitive on the design approach of the paths curate the positions of the objects in space pick a few objects and describe their story the experience of space is missing add scale on the maps specify in design how much time the paths take start…

In Nuce

Feedback notes: The design proposal doesn’t look ‘of the place’ Presentation – a sketched story of the whole view would have been better than a detaied chapter The project needs drawings of time and experience to curate the 4 chapters; the drawings are figurative representations Could the project be a commentary on consumerist tourism How…

Crit Remarks & Design Actions

Here’s what I am up to this week               Got inspired by this sectional drawing-model style by a student in Mack. Can apply this style to unfold small to large spaces in the camera house (mobile shack & lighthouse). Definitely love and will continue to pursue the flat-pack style 3D…

Post Crit Thoughts and To Do List

New Work Presented: To go alongside existing drawings: ‘Derek Jarman’s Design Principles’ and ‘The Black Redstart Nesting Principles’ The Garden: Stages of Growth  Dungeness: History and Growth  Proposal To design the ideal state of preservation/ decay for each occupant of Prospect Cottage. Each of these preserved states is not designed ‘for’ the protagonist but becomes an…

Post Crit 07022016

Works presented: Comments: “What Dungeness remembers” drawings need to be bigger to tell the stories. Some ideas didn’t come across the presentation (False memory, memory as unreliable narrator) When does the overlap of timeline happen? How memory behaves over time? how to draw time? (experimenting with repetitive sketch with different people who have visited the…

Post Crit

Mix up Medium – model making: Explore the use of water in models to help understand the qualities of the material and the way that it moves and interacts with other objects. Heightens senses more- bring saltiness/wetness into presentation and work. How does something flood? what is added and what is taken away? Dungeness –…

Work for crit

Presentation order Start presentation with: Dungeness is a landscape formed by its own objects. To do: sections for every path with objects in scale from the point of view change the names of the paths specify the zones of each path

To Do for Week 2 Crit

To-do: Draw out all material findings (memory, implanting a false memory, personified Dungeness, Chenobyl) Decide on the programs in the nuclear power station and how they bridge with one another. Choreograph movements of the users in the nuclear power station. To present on week 2: Archive vs memory – how memory doesn’t work as an archive….

Presentation Order

Intro Vulnerability of site and its continual state of change State of impending disappearance – flooding Through temporality, water and flooding I look to explore the relationship between land and water and their continual battle for dominance. Water Shintoism – temporality ” lurks the mystery of time” Ambiguous water/land edge. Flooding Changing attitudes – preventative to…

Crit Sheets – Oliver

Plan for Tuesday: CRIT DRAWINGS (Tabletop) Intro say “Islands are typically approached from the land or the air, Dungeness is approached from the land where boundaries inform it island like narrative.” Complete Boundaries Proposition (diagrams on existing sheets) 3 proposals plus baseline options as an overlay (as trace/gif – see below) Drawing of existing territorys at…

Deliverables for Week 2 crit

To do : (a) Proceed with material studies : photographic method 1 (silver nitrate) on ceramics, glass, concrete, stone photographic method 2 (cyanotype – less chemicals needed) on porous + non-porous substrates (b) Draw chemistry and physical setup of photographic experiments/research (c) Draw/Model structural intervention on two camera-house typologies :     Lighthouse Mobile shack …