- “What Dungeness remembers” drawings need to be bigger to tell the stories.
- Some ideas didn’t come across the presentation (False memory, memory as unreliable narrator)
- When does the overlap of timeline happen?
- How memory behaves over time? how to draw time? (experimenting with repetitive sketch with different people who have visited the same space)
- To interact with materials more – create drawings for each element.
- Create storyboard for the project.
- Drawing in plans & sections, not figuratively. Draw the deconstruction of space from experience.
- Compare what your memory remembers with the gap between perception and memory.
- Be careful of diagram drawings.
- Understanding the complexity of memory does not reflect on the drawings.
- Opportunities are those memory you cannot remember.
- “Alternative facts” – False memories/false interpretation.
- Play with materials to spatialize room.
- Look into Fiona Banner and Gregor Schneider.
- Draw out the information more informatively – plans and sections (how memory is formed, how to implant false memories, memory vs time, different timeline).
- Experimenting how memory works over time over other 3-4 people (repetitive sketch).
- Exploring the idea of memory voids and how to make it an opportunity to implant false memories.
- Draw out precedent studies (C-Mine, Salina Turda, Turda Brewery, Jewish Museum Berlin).