In Nuce

Feedback notes:

  • The design proposal doesn’t look ‘of the place’
  • Presentation – a sketched story of the whole view would have been better than a detaied chapter
  • The project needs drawings of time and experience to curate the 4 chapters; the drawings are figurative representations
  • Could the project be a commentary on consumerist tourism
  • How can shadows be manipulated across the site – could that be used to manage the visitors’ path
  • What is the best time of the day/year to experience the visit and create visual artifice
  • Model improvements – it should operate like a theater stage
  • References: Duchamp, Tricia Brown,¬†Lucina Childs



Rudolf Laban – Dance transcripts


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Merce Cunningham – Stage set models



Scenography design and production of a kinetic sculpture for Merce Cunningham Dance Company’s contemporary dance production, Nearly Ninety


To do:

  • The storyboard on chapters
  • Site plans transposing the storyboard
  • I think the project needs some material studies/tests to bring the design closer to what is on the site
  • Dungeness the theater set ¬†– needs to be better evidenced in another model – not sure how to go about it yet




One thought on “In Nuce

  1. Hi Ioana,
    I think the thing to work on immediately is the design of the route through Dungeness – at what point is it on the path, at what point do you diverge off a path, how does the route relate to the four waves of settlers, how do we understand at what point one wave ends and another begins, and along each section of the route at what point are we experiencing your installations in the context of Dungeness, and how does this change as we move through the site?
    Looking at Choreography drawings and dance notations – think about how you draw the time-based element of your design – how each section of the path and your installations are activated and performed in the landscape to reveal a combination of myths and histories that inform our reading of Dungeness.
    In terms of how choreographies can reveal fictions – look at this project by design duo Revital Cohen and Tuur van Balen – all their work is super interesting but this project 75 watt, designs a factory choreography to produce a totally useless object – inversing the relationship between the assembly line and the production of products. (watch the film at the end of the slideshow of images).
    Think about you can manipulate light and shadow across the site to activate your interventions in the landscape – perhaps do a more technical drawing of how light behaves on site across the day and year. Then start to develop a language of drawing time – in terms of collapsing the history of Dungeness and multiple accounts and stories into a one-day experience. Other scores to look at are ones by Lucinda Childs: or William Forsythe:
    Also for technology – look at this book in the library that looks at theatre machinery and think how you scale it up to operate in the landscape: (I’m sure we mentioned this before, since its one of my favourite references). Good luck and I’m looking forward to seeing how this develops for Friday!

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