Post Cross Crit – Reflection

Short update on post CC direction:   Project Statement     Dungeness is island like in nature; its geography, its people and its function. Dungeness as a geological entity represents thousands of years of coast change with habitation taking place over a fractional time, barely denting the landscape. Islands are typically approached from the sea or…

Reflections on Cross Crit

This is what I presented: 1.) Intro- This project is about… Vision- that is seeing differently through the eyes of another in order to present a different perspective Spaces becoming architectural spaces by chance Through a process of decay and deterioration These key ideas have arrived at an interest in…shifting perception through the process of…

user 2

Underground functions and constructions

Functions of the underground chambers: Construction method: I decided to use my initial ‘locomotion’ construction method, instead of the modular casting method (which I blogged last week), given that my project was inspired by how animals create their burrows, to bring the animal architecture into human architecture. User 1 (Visitors homes) Construction sequences: 1. Gelatine…

quick update

last week for tutorial i unfolded a drawing that shows all 3 camera typologies : Lighthouse camera – home to the landscape House camera – home to the residents/holiday makers Snack shack camera – home to visitors *** click on the below gif image to view animation ***   There are 4 protagonists for the…

CarriageWorks for the Week

For this week I was looking into the story building as well as the different design possibilities for the railway carriages. First of all, to show the lack of interaction between the communities of Dungeness. Where restaurants and fish mongers’ houses are the sole interaction point. Followed by the configuration of the overall proposal where…

Work from tutorial 21/03

The work that was shown on the last tutorial was three scenarios showing different moments of the paths. First scenario Second scenario Third scenario   In addition I completed the drawings for the stories of two objects For the crit: change some of the materials on the scenario drawings add the objects in the drawings…

Brief- Seeing Differently

Developed Brief  This project is a critical reflection of Derek Jarman’s Prospect Cottage and the landscape surrounding it. The process of critiquing the site is through a mode of ‘seeing differently’ and in particular the altering of perception through the eyes of four protagonists who each make the landscape their habitat; Derek Jarman, The Black…

Underground spaces for them

User specific underground spaces: User 1: Tourists who stay in Dungeness for a short duration. (Second homes) Underground functions: -Meditation -Spa treatment -Alternative sleeping chamber Precedent studies: 1. The Moleman – William Lyttle, 79, who has unusual burrowing habits spent 40 years hollowing out a web of tunnels and caverns under his house. 2. French artist living…

Mobile Architecture

For the previous weeks I have been looking into the development of the programme storyline as well as architecture in relation to the existing conditions in Dungeness Followed by the zoning and train line patterns within Dungeness. Different railway pockets are created based on the location that suits the activity most. Further drawings will be done to…

Staging Post Development and Comments

Staging Post as presented to Ed and Francesco;     Discussion and Way forward (Ed/Fran comments in italic): Separate Roof (lightweight)  and Robust working platform (level 1) – Emphasis separation, level 1 could go straight into the ground as piles  How does the building evolve over time? Building could be dismantled and assembled as the acts…

Lewis_Precedents

I have focused this week on preparing some precedents and how they effect an outcome an architectural outcome. They have been modified since the tutorial to better reflect that they are part of the process that influences the conclusion.  I still intend to conclude each precedent section (1. Jarman 2. Artist. 3. Romania) and how…