To recap today’s final cross-crit of my student life, here are the key lessons I have learnt from my own presentation and others’.
My own thoughts on how I did :
- Efficient time keeping and clear presentation – managed to get my audience latched onto the essence of my project.
- Key models presented clearly showed the body of experiments and its application into the design of home cameras.
- Reasonable attempt at making a mock-up of my intended overview of all cameras in context
- Disgusted at how basic and dead the digital drawings look, but those are under-construction designs. Animated hand drawn axonometrics and color added only to make key qualities of cameras pop (eg: blue-timber framed windows and doors of a cottage to show its distinctiveness) Show more of the context in the drawings.
- Seriously, FINESSE of drawings.
Comments for improvement :
- Value of images
- Why are images created ? [to demarcate the existence of a person, an event like birthdays/moving into a new home/moving out, or a time; To build a mysterious time capsule of memories that are revealed only when a new user takes over the camera; to tell stories of the landscape; to build a legacy of D]
- What happens to the images ? [Erased, built up, layered, darkened, tanned, distorted over time, archived as part of the house structure and remains as a legacy for generations]
- When are the images revealed or developed ? [Instant, gradually over time, a certain time in the future] —- Learn how a photographer composes the scene, eg: wolfgang tillmans
- What kind of scenes is the camera designed to capture ? [Fragmentary, continuous, etc.]
- How often does the camera takes a picture ? [Every hour when the user opens a window, every day at 9am when the first customer visits the snack shack, every
- Who are the users ? Create human-based scenarios that operate the cameras to personalise their views of D.
- Spatial experience inside the camera/lens. [tactile qualities, environment, mechanics]
- Humanise the cameras. Put audience in the position of a user of the camera by allowing them operate part of the camera or placing their viewpoint inside a diorama of the home. Eg : google glasses, kaleidoscope
More food for thought based on others’ crits :
- Time-based drawing. Non-static drawings/animations to show the duration of formation of a short and long exposure image on various apertures of houses. 24 hours of the shack camera.
- Use vocabulary of photography to title drawings
- Human-time-based scenarios. Eg : an artists couple who have lived in Caithness cottage for 60 years, Doreen Thomas’s family who has lived in Way o’ the Wind cottage for 5 generations.
- Critique of the existing condition in Dungeness. To bring out creativity in a bland context. Eg : disengagement between object and landscape/territorial tension among houses/durational-adaptive homes
- Context and scale. How cameras fits in urban grain, relation among cameras, how cameras are experienced at human scale.