Lessons Song learnt from cross crit 28/3

To recap today’s final cross-crit of my student life, here are the key lessons I have learnt from my own presentation and others’.


My own thoughts on how I did :

  1. Efficient time keeping and clear presentation – managed to get my audience latched onto the essence of my project.
  2. Key models presented clearly showed the body of experiments and its application into the design of home cameras.
  3. Reasonable attempt at making a mock-up of my intended overview of all cameras in context
  4. Disgusted at how basic and dead the digital drawings look, but those are under-construction designs. Animated hand drawn axonometrics and color added only to make key qualities of cameras pop (eg: blue-timber framed windows and doors of a cottage to show its distinctiveness) Show more of the context in the drawings.
  5. Seriously, FINESSE of drawings.

Comments for improvement :

  1. Value of images
    1.  Why are images created ? [to demarcate the existence of a person, an event like birthdays/moving into a new home/moving out, or a time; To build a mysterious time capsule of memories that are revealed only when a new user takes over the camera; to tell stories of the landscape; to build a legacy of D]
    2.  What happens to the images ? [Erased, built up, layered, darkened, tanned, distorted over time, archived as part of the house structure and remains as a legacy for generations]
    3. When are the images revealed or developed ? [Instant, gradually over time, a certain time in the future] —- Learn how a photographer composes the scene, eg: wolfgang tillmans
    4. What kind of scenes is the camera designed to capture ? [Fragmentary, continuous, etc.]
    5. How often does the camera takes a picture ? [Every hour when the user opens a window, every day at 9am when the first customer visits the snack shack, every
    6. Who are the users ? Create human-based scenarios that operate the cameras to personalise their views of D.
  2. Spatial experience inside the camera/lens. [tactile qualities, environment, mechanics]
  3. Humanise the cameras. Put audience in the position of a user of the camera by allowing them operate part of the camera or placing their viewpoint inside a diorama of the home. Eg : google glasses, kaleidoscope

More food for thought based on others’ crits :

  1. Time-based drawing.  Non-static drawings/animations to show the duration of formation of a short and long exposure image on various apertures of houses. 24 hours of the shack camera.
  2. Use vocabulary of photography to title drawings
  3. Human-time-based scenarios. Eg : an artists couple who have lived in Caithness cottage for 60 years, Doreen Thomas’s family who has lived in Way o’ the Wind cottage for 5 generations.
  4. Critique of the existing condition in Dungeness. To bring out creativity in a bland context. Eg : disengagement between object and landscape/territorial tension among houses/durational-adaptive homes
  5. Context and scale. How cameras fits in urban grain, relation among cameras, how cameras are experienced at human scale.

 

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