Short update on post CC direction:
Dungeness is island like in nature; its geography, its people and its function. Dungeness as a geological entity represents thousands of years of coast change with habitation taking place over a fractional time, barely denting the landscape.
Islands are typically approached from the sea or the air, Dungeness is approached from the land where boundaries both physical and phycological represent its island like narrative.
Dungeness can be split on a horizontal ground plane from which the above ground is command by human impact of the built environment struggling to find a place in the landscape. Below the plane are a trillion shingles sitting dormant in an otherwise fluid landscape.
The shingle provides an opportunity from which to manipulate the environment, facilitating the island line narratives of the occupants. These occupants are bound by time in their own unique ways and can be staged in a series of landscape acts allowing total occupation of the site to suit their own inhabitant desires.
Architecture is often at its best in pure fiction, and a project which acts to facilitate fact as fiction can be seen as an architectural synecdoche.
In most projects, movies, productions and architectural manifestations there is a main character, a client, a user group perhaps who’s story is supported by extras. What if Dungeness is a landscape which allows every extra to be the main character.?
Starting with the Powers station the shingle landscape is to be manipulated reshaping Dungeness’s 468 Acre stage through a detailed understating of physical and temporal constraints of the act’s main characters.
While their individual acts are taking place to allow power, habitat, and nature to take centre stage the other acts are displaced.
To facilitate, manage and prepare for the next acts, a staging post building will be established for the 125 years required to play out the 3 acts of Dungeness. It is from this point the acts will be directed from the relocated lighthouse which acts as static point in an everchanging landscape.
Staging posts have been used in the past as a point from which operations of territorial conflict can be supported, in this instance territorial ideals are instigated.
The staging post is a secondary stage for the wider acts of Dungeness; shingle, buildings and vegetation are established on the deconstructable base from which the next act is made.
The project concluded with the deconstruction of the staging post and allowing natural coast process to resume.
Questions and Comments
|T:||What would happen if you moved DJs House?||Create narrative for the individual, a random dweller.|
|What are they like post Act 3?||Shingle environment ( moving drawing?)|
|Are the houses the actors?||No the inhabitants are the actors, every house is another type of stage.|
|More thought about the relationship between the house and shingle?||Taking “your” shingle with you (exploded axo of land and shingle on groin)|
|J:||What’s the difference between Dungeness and Dubai?||FFS..|
|Why move the houses?||Their identity, the site is constrained by regulations which maintain their volume|
|Is it engineering for engineering?||No, it’s a critique of the site, landscape and occupation|
|Un-focusing on nature devalues the project.||mmm.. well I feel the project is a response to the dominant natural process. To fight back against nature, it is a massive undertaking. And after the man-made intervention will be erased by nature following the halting of the man-made interventions.|
|T:||Must be able to answer “Why”|
|More Domestic and Inhabitation||Series of drawings which represent the human inhabitation of the landscape|
|J:||Natural eco system vs Nature. Look at Swedish Archipelagos||Human intervention – natural results. Drawing (maybe moving) to explain process.|
|Look at Ballard – High rise (focus on the director/architect). Ballard Connecting Islands||Drawn precedent needed of place and key character driver for concrete island. Compare with robinson cruso island|
|Build Micro Drama||Write a diary of a inhabitant and their experience of living during the acts.|
|Isolation turned up to the extreme.||Image (montage)|
|J.||Strip Development vs Moving||Houses (map of houses to island location – relocation drawing) maintaining general relationships and building clusters.|
|T.||Act 4? The sequel? A reset?||A drawing 100 years on, how has the landscape been taken back by natural processes?|
|What is the project question?||Can a landscape facilitate the lives of actors while responding to one another.|
|Why does this need happen?||To resolve the conflicting ideals and through the playing out of these acts to resolve a primary central story.|
New Drawing Models:
Casting of 3D Shingle Scan
- Move away from Staging Post engineering.. I have proved it can be build. Although drawings are needed for tech element.
- Develop a storey for occupation of Act 2 mainly, Series of vignettes seen through the kitchen window of one of the occupants the window, combine this with a series of diary entries.
- A 1:50 site plan of a cluster of homes and how there landscape changes over 30 year period (able to be layered up to be a moving drawing).
- Section through Act 2 land with groin, pad, foundation, shingle etc (tech).
- change 3 scale drawing to stage choreography following 1 actor; house stage, staging post stage, site stage.
- Read some Ballard.