These 2 weeks I have gone ham with designing my cameras. I have buckled down the WHY, WHAT, WHO, WHEN & HOW of my cameras for the SNACKY SHACK and HOUSES. Prior to this, I have drawn up my interpretation of the british pavilion, foll0wed by a drawing to introduce the integration of the duration idea in Dungeness. The british pavilion drawing is hand done, folded quite neatly, but not shown here.
Here is the 2nd concept drawing to introduce the cameras in Dungeness.
Like an exquisite corpse, when compressed it looks like this, each slit of image symbolizes the duration of stay/exposure :
Elongated looks like this to reveal more of the camera, stills on the shortest exposed camera (right) to the blurry long exposed camera (left) :
Camera Type 1 – SNACK SHACK
Here are some basic drawings to show the function/operation of the camera in the SNACK SHACK. Click on each drawing to read the explanation of the cameras. These drawings are all folded neatly and embedded in a big overview drawing of the site (like the advent calendar drawing i showed previously):
Camera Type 2 – HOUS
3 houses in Dungeness chosen are :
(a) Pobble House – Shortest period of (multiple) inhabitation from days to weeks. Airbnb style living.
(b) El Ray Holiday Home – Weeks to months stay by a family.
(c) Way o’ the wind House – Generational stay by the fishing family.
Here are the basic drawings of the interventions designed for each house. exported views from autocad, will add photoshopss later. Click on each drawing to learn more about the intervention.
(a) Pobble house – scenes of the shared bedroom and main entrance
(b) El Ray cottage – symbiosis : the old railway carriage as a lens / camera to the new shell
(c) Way of the wind – inside/out camera
Camera Type 3 – Lighthous
Gonna nail down the lighthouse this week.
On the portfolio, All my drawings will be physical copy, unfolded piece by piece in the final presentation.
I will get all drawings / models (maybe) done by 2nd may crit. After crit, I can polished up on some drawings/renderings and finish up some models.